Use this log to record changes. Hand it down to next person after. ========== List: AdamR - done Aurora - pass CryoKeen - done Hezus - done tu3sday - done Silencer/Zyl - done Puchi - done mr_redman - done _RC - done SV BOY - no fixes necessary =========== 10 September 2018 (by AdamR) - Made the rising pillars in the 3rd lava chamber much wider. - Increased friction in the ice area. 14 September 2018 (by CryoKeen) *** trigger_random doesnt work randomly, all the sounds do work when triggered with button - Unintentionally raised clip from 98.6% to around 99.7% (SORRY! <3 ;( <3 :) :3) - Added more barnacle guns at start and lower and more grapple points - Added funky textures to hall way (2mb) - Added func_detail beams to elevator area - Added glowing bits outside of area - Added camera what to do instructions - added clip to vault door - added info_player_start - did a few other things in my section - added 2 small wavs: hongkong, dipper 15 October 2018 (by Hezus) - Fixed boss counters (Ragemap2018a) - Players can now longer enter the machine (Ragemap2018b) - Ragecube now spawns halfway when dropped in 2nd part of the machine (Ragemap2018b) - Machine entry is now a ramp, since you can't lift the ragecube copy. (same for stairs in the spawn) - Removed secret button in my part (Ragemap2018a) - Monsters stop spawning after bosses are killed (Ragemap2018a) - [general]Performance fixes and extra CLIP. - [general]Ragecube required sign is now different colour. - [general]Ragecube copy now uses default friction. - [Puchi] Ragecube refill now spawns ammo/batteries. (Ragemap2018b) - [Puchi] Made a ramp for a copied cube. (Ragemap2018b) - [mr_redman] Cars are slower and different speeds. (Ragemap2018a) - [mr_redman] Fixed render mode on lights (Ragemap2018a) - [Aurora] Increased performance by a lot (better VIS, improved face subdivision, removed surplus ammo/weapons) (Ragemap2018b) - [Aurora] Rebalanced difficulty with lower health for all enemies/friendlies, less monsters spawn at once. (Ragemap2018b) - [Aurora] Created extra difficulty setting (16+ players). (Ragemap2018b) - [Aurora] Robot/Ships have slightly larger hitbox now. (Ragemap2018b) - [_RC] Extra lighting in the box zone to light up box models. (Ragemap2018b) - [_RC] Added fixed box model. (Ragemap2018b) - [Silencer/Zyl] Ladder jumps are easier now. (Ragemap2018a) - [Silencer/Zyl] Added minlight to crushers to kinda fix wierd shadows. (Ragemap2018a) - [SV_BOY] Added texture light in hallway where ladder is (Ragemap2018a) - [SV_BOY] Doors no longer clip through the floor. - [AdamR] Game_text now mentions that there are 10 beans to be found. - [Keen] Fixed door not staying open. - [Keen] Fixed teleporter starting end credits. 17 October 2018 (by Hezus) - [general] Fixed climbable ragecube signs. - [general] Added updated WAD. - [_RC] No longer spawns buckshot ammo to save on visible models. - [Aurora] Players will nolonger be locked out of the area after defeating the bosses. - [Aurora] Performance fixes. - [Aurora] Ammo and explosives now stored in canisters. - [Aurora] Overhauled gameplay and balance. 18 October 2018 (by Hezus) - Conveyor push now handled by trigger_push (more reliable). - Removed belt START/STOP buttons to accomendate for trigger_push. - Fixed cube getting stuck on edge in the belt machine. - [general] Ragecube copy is now liftable and floats in water. - [Aurora] Removed friendly RPG Grunts. - [Aurora] Extra Robogrunts spawn faster (75 instead of 100).